Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

Volume: 55, Issue: 2, Pages: 630 - 643
Published: Sep 1, 2010
Abstract
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language Learning Organization (HELLO). HELLO helps students to engage in learning activities based on the...
Paper Details
Title
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Published Date
Sep 1, 2010
Volume
55
Issue
2
Pages
630 - 643
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