From game design elements to gamefulness

Published: Sep 28, 2011
Abstract
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a...
Paper Details
Title
From game design elements to gamefulness
Published Date
Sep 28, 2011
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