Review paper
Towards Interactive Real-Time Crowd Behavior Simulation
Abstract
While virtual crowds are becoming common in non‐real‐time applications, the real‐time domain is still relativelyunexplored. In this paper we discuss the challenges involved in creating such simulations, especially the needto efficiently manage variety. We introduce the concept of levels of variety. Then we present our work oncrowd behaviour simulation aimed at interactive real‐time applications such as computer games or virtualenvironments. We...
Paper Details
Title
Towards Interactive Real-Time Crowd Behavior Simulation
Published Date
Dec 1, 2002
Journal
Volume
21
Issue
4
Pages
767 - 775
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