The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools

Volume: 62, Issue: 4, Pages: 417 - 436
Published: Jul 2, 2014
Abstract
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various intervention groups (N = 259). GraphoGame™ was administered on cellphones to students at their schools...
Paper Details
Title
The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools
Published Date
Jul 2, 2014
Volume
62
Issue
4
Pages
417 - 436
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