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New Media: A Critical Introduction

Published on Mar 23, 2003
Martin. Lister3
Estimated H-index: 3
,
Jonathan. Dovey2
Estimated H-index: 2
+ 2 AuthorsKieran. Kelly2
Estimated H-index: 2
Abstract
This is a Second Edition of a book first co authored for 2003. The book offers students conceptual frameworks for thinking through a range of key issues which have arisen over two decades of speculation on the cultural implications of new media .
  • References (152)
  • Citations (491)
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From the Publisher: Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, an...
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The literature on interactivity includes many assumptions and some definitions but few tools for operationalizing the concept of interactivity in computer-mediated environments. This article takes an early step in filling that gap. In-depth interviews with 10 individuals who work and teach in the field of interactive communication led to a conceptual definition of interactivity based on six dimensions: direction of communication, time flexibility, sense of place, level of control, responsiveness...
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Rapidly evolving and ubiquitous digital communication technologies have played a crucial role in shaping the quality and textures of mobile intimacy in transnational family life. In this chapter, we illuminate how transnational caregiving performed through mobile devices and online platforms engenders intimate caregiving from afar. Drawing on data from in-depth interviews, we investigate how elite Filipino migrants in the United States use mobile media and a diverse range of networked platforms ...
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This chapter seeks to uncover some of the complex ways in which we might reconsider prevalent conceptions about one of the most misunderstood and most stigmatized demographic group in contemporary Korea: the ajumma (아줌마), which roughly translates to a middle-aged, married woman. It seeks to debunk problematic stereotypes about such women particularly by recasting them as new media users and paying attention to their redefined role in Korean culture. It examines how ajummas in Seoul have become ‘...
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This article considers how the scholarly history published in the pages of the Canadian Historical Review has spoken to and been shaped by broad structural changes of two kinds: those that determin...
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Abstract After numerous calls for writing teachers to be critical users of technology, this study take up these calls and empirically examines teachers’ approaches to using new media in teaching FYW classes. Findings of this mixed-method study show that while 23% of participants (N = 146) appeared to be critical users of technology, they are outnumbered by instrumental users. I argue that these findings indicate a gap in the availability and effectiveness of technology professional development o...
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Public space is essential for the full-value existence of a human being in the city. We are aware of its quality and the various tasks it is supposed to provide. Besides the basic needs that we inevitably perform in, it also has additional added values which it offers. One of the main tasks is to provide the opportunities for movement and the space for meetings and social interaction. The presence of works of art and elements enriches the public space and so it offers to perceiver a new enjoymen...
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#1Maria Grazia Violante (Polytechnic University of Turin)H-Index: 11
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The paper examines the effect of the recent VR technologies on consumers behaviour providing guidelines to design a rich and immersive environment that is able to deliver high-impact and memorable experience and engage audiences and potential consumers anytime and anywhere. In order to study the impact, firstly, the paper has identified and described the technological characteristics of VR in terms of the ability of the VR devices to surround the user and the nature of simulation and the consume...
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Animation is nothing if not visual, and the screen presupposes this defining mode. Yet, interdependent of it being visual, animation is nothing if not movement. The moving image first emerged in devices like Plateau’s 1832 phenakistoscope and Horner’s 1834 zoetrope, both succeeded by Reynaud’s praxinoscope in 1872. The magic lantern slide shows of the later 1800s employed limited animation techniques. Such devices helped ignite late Victorian fascination with movement and technology. For over a ...
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