Which Way to Cooperate

Published: Jan 1, 2011
Abstract
We introduce a two‐player, binary‐choice game in which both players have a privately known incentive to enter, yet the combined surplus is highest if only one enters. Repetition of this game admits two distinct ways to cooperate: turn taking and cutoffs, which rely on the player's private value to entry. A series of experiments highlights the role of private information in determining which mode players adopt. If an individual's entry values...
Paper Details
Title
Which Way to Cooperate
Published Date
Jan 1, 2011
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