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New Media & Society
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4.80
Papers
1981
Papers 2092
1 page of 210 pages (2,092 results)
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Selfie posting is now a well-established practice, particularly for young women. However, it is nevertheless much maligned in popular discourses. As a counterpoint to digital narcissism, selfie posting is also constituted as relational. This Q methodological study explored how young women make sense of selfie practices. Twenty-seven young women aged 18-23 sorted a set of statements about selfies into a quasi-normal grid. These sorts were factor analysed to identify shared patterns. Four factors ...
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#1Anthony McCosker (Swinburne University of Technology)H-Index: 7
#2Ysabel Gerrard (University of Sheffield)H-Index: 2
Heavily used hashtags on Instagram and other platforms can indicate extensive public engagement with issues, events or collective experiences. This article extends existing research methods to pain...
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#1Bonnie Ruberg (University of California, Berkeley)H-Index: 1
This article articulates and critiques the ways that Twitch, currently the most popular platform for video game live streaming, defines sexual content through its community guidelines, terms of ser...
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#1Weishan Miao (CASS: Chinese Academy of Social Sciences)
#2Lik Sam Chan (CUHK: The Chinese University of Hong Kong)H-Index: 4
Recent scholarship on gay social apps has largely focused on the experiences of their users. In this article, we take a production-side approach to examine the politics of sexuality and professiona...
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This project explores how lower class individuals living in a small rural Japanese community employ digital media in their daily lives and how this use of technology shapes their sense of self. Dra...
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#1Riitta Hänninen (University of Jyväskylä)H-Index: 1
#2Sakari Taipale (University of Ljubljana)
Last. Raija Luostari (University of Jyväskylä)
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In this article, we (1) examine the various forms of support required by older users (75+) of digital technology and (2) provide a concrete, everyday life rationale for why warm experts play such a...
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#1Paula McDonald (QUT: Queensland University of Technology)H-Index: 21
#2Penny Williams (QUT: Queensland University of Technology)
Last. Robyn Mayes (QUT: Queensland University of Technology)H-Index: 14
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While there is emerging research on the motivations of workers who engage with specific digital platforms, scant attention has been afforded to the contours of the digital economy as they affect wo...
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This paper uses Lefebvre’s (1991) spatial triad and his concept of The Right to the City (1968) to categorise open-world video games as contested virtual spatial experiences, interconnected with the non-virtual spaces in which they are produced and played and replete with the same spatial, capital forces of alienation to be negotiated and maintained. We use qualitative gameplay data (n=15), unpacking players’ journeys through Lefebvre’s conceived, lived and perceived spaces, to show, respectivel...
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#1Bruce Bimber (UCSB: University of California, Santa Barbara)H-Index: 27
#2Homero Gil de Zúñiga (University of Salamanca)H-Index: 1
The health of democratic public spheres is challenged by the circulation of falsehoods. These epistemic problems are connected to social media and they raise a classic problem of how to understand ...
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Top fields of study
The Internet
Sociology
Social science
Social media
Social psychology