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Education and Information Technologies
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Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing games has been proposed as an effective alternative to the traditional instructor-centered approach to teaching programming. Towards this direction the s...
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Some of the educational organizations have multi-education paths such as engineering and medicine collages. In such colleges, the behavior of the student in the preparatory year determines which education path the student will join in the future. In this paper, an adaptive recommendation system is proposed for predicting a suitable education path(s) for a student in college preparatory year. The adaptability is achieved by automatically applying different data mining techniques for extracting re...
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It is becoming necessary for trainee teachers to willingly accept technology as a tool for learning, effective teaching and assessment. The aim of this study is to measure trainee teachers’ perceived usefulness, perceived ease of use, subjective norm, facilitating conditions, attitude towards technology use and behavioural intention to use technology. Data was collected from 203 trainee teachers in Bahrain. We employed structural equation approach to analyse the relationships among the factors a...
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A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. In recent years, major technological enhancements transformed the LMS into powerful software for providing rich-content courseware, assessment, and dynamic collaboration. The most important technology that is expected to transform many future aspects is the Internet ...
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Decolonising students’ knowledge of technology, pedagogy, and mathematics content is important because it helps students understand their learning needs. Decolonisation is a process of critiquing and renewing the curriculum. Learning needs are circumstances that demand individuals’ actions in order to address professional, personal, and/or social needs. The purpose of this article is to explore and decolonise students’ knowledge of technology, pedagogy, and content in the learning of first year ...
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Educational robots have been used in many countries as teaching assistants in elementary schools but robotic education quality is not well established in Thailand. The primary objective of this study was to identify and confirm quality dimensions in robotic education from the teachers’ perspectives. The sample size was 510 teachers who were observed in Thai elementary schools. Confirmatory Factor Analysis (CFA) indicated a good fit of a six-factor model to the observed data. The construct of CFA...
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The constantly growing offering of online learning materials to students is making it more difficult to locate specific information from data pools. Personalization systems attempt to reduce this complexity through adaptive e-learning and recommendation systems. The latter are, generally, based on machine learning techniques and algorithms and there has been progress. However, challenges remain in the form of data-scarcity, cold-start, scalability, time consumption and accuracy. In this article,...
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Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which explored the pedagogy around the use of the physical devices for programming, drawing on teachers’ experiences of teaching and assessment. The device used...
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Mathematics education
Educational technology
Pedagogy
Computer science
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