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First Monday
Papers 2080
1 page of 208 pages (2,080 results)
Published in First Monday
Bethany Rose Lamont (University of the Arts London)
The paper consists of an interdisciplinary close reading analysis of the 4chan character of Pedobear as an example of transgressive humour surrounding traumatic subjects in interactive online media. The character and its various applications, from simple knock-knock style jokes, pranks against an ignorant outsider public, countercultural consumption and even as an accusation of real-world abuse, are examined here. The close reading study locates the subject within a broader context of the inside...
Published in First Monday
Alison J. Head (Harvard University), Erica DeFrain + -3 AuthorsMargy MacMillan
This paper reports results from a mixed-methods study about how college students engage with news when questions of credibility and “fake news” abound in the U.S. Findings are based on 5,844 online survey responses, one open-ended survey question ( N =1,252), and 37 follow-up telephone interviews with students enrolled at 11 U.S. colleges and universities. More than two-thirds of respondents had received news from at least five pathways to news during the previous week; often their news came fro...
Published in First Monday
Lindsey Conlin Maxwell1
Estimated H-index: 1
(USM: University of Southern Mississippi),
Alec Tefertiller1
Estimated H-index: 1
(KSU: Kansas State University)
This study investigated three narrative media — books, video games, and television — and compared popular examples of them, as they represent narrative content in which the user now has the ability to control the pace of the narrative. Outcomes associated with narrative consumption were compared across these media, and the personality trait transportability was also included in the analysis. Results indicated that whereas books and TV represented similar narrative experiences, video games provid...
Published in First Monday
Matt Germonprez10
Estimated H-index: 10
(UNO: University of Nebraska Omaha),
Jonathan Lipps , Sean P. Goggins15
Estimated H-index: 15
(MU: University of Missouri)
Open source projects are transforming. Today, work within open source projects has come to be influenced by a growing set of companies and individuals who receive financial remuneration for their engagement. As such, there is a central focus on commoditization and commercialization of open source products, which drives a trend towards a concealment of the various inner workings that produce these products. Within this shift, the product becomes a central aim of open source project engagement, an...
Published in First Monday
Jennifer Golbeck38
Estimated H-index: 38
(UMD: University of Maryland, College Park)
Social bots are a growing presence and problem on social media. There is a burgeoning body of work on bot detection, often based in machine learning with a variety of sophisticated features. In this paper, we present a simple technique to detect bots: adherence with Benford’s Law. Benford’s Law states that, in naturally occurring systems, the frequency of numbers first digits is not evenly distributed. Numbers beginning with a 1 occur roughly 30 percent of the time, and are six times more common...
Published in First Monday
Anders Olof Larsson18
Estimated H-index: 18
Social media and their uses are in an almost constant flux, and the need for comparative approaches — across platforms and time points — appears as urgent. The study at hand presents a dual comparative approach looking into political communication as undertaken on social media. Presenting data from Twitter and Instagram use during the 2013 and 2017 Norwegian elections, the study traces developmental tendencies and suggests terminology with which to assess the ways that these activities are under...
Published in First Monday
Mark R. Johnson2
Estimated H-index: 2
(U of A: University of Alberta),
Mark Carrigan (University of Cambridge), Tom Brock3
Estimated H-index: 3
(MMU: Manchester Metropolitan University)
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video games as an expression of an emerging moral economy of contemporary digital capitalism. Live streaming is a novel form overwhelmingly found amongst young people disproportionately harmed by the economic crisis, and we propose that the contraction of employment opportunities is giving rise to a strong imperative to be seen, which finds an outlet in the practices of self-presentation, self-promotion...
Published in First Monday
Raquel Godinho-Paiva , Ruth S. Contreras-Espinosa3
Estimated H-index: 3
(UVic-UCC: University of Vic)
Game testing and evaluation (T&E) still have no standards to ensure quality. T&E on real devices instead of only using a software solution ( e.g. , emulators) has become a basic procedure for mobile software design and development, including games. This study presents the Open Device Lab community (ODL), a grassroots movement helping the Web and app community to have free access to device labs. The findings reveal how the open community can benefit the game industry.
Published on Jun 30, 2019in First Monday
Jordan Beck3
Estimated H-index: 3
(PSU: Pennsylvania State University),
Bikalpa Neupane (PSU: Pennsylvania State University), J.M. Carrol67
Estimated H-index: 67
(PSU: Pennsylvania State University)
Kialo is a novel peer production system focused on pro/con debate construction. Distributed moderator teams vet and accept claims submitted by writers. Moderators also edit and refactor debates as they grow. Thus, moderators play a critical role in cultivating and maintaining debates. Conflict between moderators is typical. It is a feature of argumentation and debate. However, not all conflict is productive. Conflict between moderators can undermine collaboration (by distracting from the task of...
Published on Jun 30, 2019in First Monday
Damian J. Ruck (UT: University of Tennessee), Natalie M Rice (UT: University of Tennessee)+ 1 AuthorsR. Alexander Bentley (UT: University of Tennessee)
In 2016, the Internet Research Agency (IRA) deployed thousands of Twitter bots that released hundreds of thousands of English language tweets. It has been hypothesized this affected public opinion during the 2016 U.S. presidential election. Here we test that hypothesis using vector autoregression (VAR) comparing time series of election opinion polling during 2016 versus numbers of re-tweets or ‘likes’ of IRA tweets. We find that changes in opinion poll numbers for one of the candidates were cons...