Lassi A. Liikkanen
Aalto University
Publications 14
Sep 2, 2019 in INTERACT (International Conference on Human-Computer Interaction)
#1Lassi A. Liikkanen (Aalto University)H-Index: 5
The year 2018 was the moment of increasing awareness of artificial intelligence (AI) in every imaginable domain. This article examines the question have AI technologies and their related hype already affects interaction design practice in the Western industry. It looks at the potential impact in tools, processes and products of interaction design. It highlights three potentially significant themes which stand out of the hype: 1) AI utilization as a technology push 2) generative AI, and 3) the et...
#1Lassi A. Liikkanen (Aalto University)H-Index: 5
1 CitationsSource
#1Pirkka Åman (Aalto University)H-Index: 5
#2Lassi A. Liikkanen (Helsinki Institute for Information Technology)H-Index: 5
ABSTRACTThe rapid development in mobile computing has brought context sensing and information available for music recommendation as well. We reviewed 19 experimental contextual music systems and found that while the context factors of location, time, activity, and identity are adopted in a wide variety of ways, the systems mainly rely on common UI solutions for interacting with these factors. Specifically, context factors could be employed to offer explanations, transparency, and visualizations ...
2 CitationsSource
May 7, 2016 in CHI (Human Factors in Computing Systems)
#1Lassi A. Liikkanen (Aalto University)H-Index: 5
Digitalization is driving established companies to become software providers. To succeed in software, these companies must excel beyond traditional engineering and take user experience seriously. How do you make this kind of a change? In this case study, we describe a start of a UX improvement program at a global company with a number external and internal software offerings, but no culture of utilizing design or dealing with user experience. The story starts from the design research, leads to a...
1 CitationsSource
#1Lassi A. Liikkanen (Helsinki Institute for Information Technology)H-Index: 5
#2Antti Salovaara (Aalto University)H-Index: 17
We present the first study of YouTube's most popular content genre, music videos.Our analysis of popular music videos identified three main types and 12 subtypes.User-appropriated videos emerged as the most important new category of videos.Derivative music videos stirred the highest levels of engagement among music videos.We discuss a halo effect that may explain the popularity of user-appropriated videos. YouTube is the leading Internet video service and one of the most popular websites in 2014...
22 CitationsSource
#1Lassi A. Liikkanen (Aalto University)H-Index: 5
Music interaction refers to ways to produce, enjoy, and distribute music. The most common form of interaction is surely listening. Despite its popularity, it has received surprisingly little attention in human-computer interaction studies. In this paper, we describe two case studies that characterize music interaction with streaming services in Finland. We use both public and proprietary data to reveal novel insights about the present music consumption culture in Finland. We first compare two po...
3 CitationsSource
#1Pirkka Åman (Aalto University)H-Index: 5
#2Lassi A. Liikkanen (Aalto University)H-Index: 5
Last.Atte Hinkka (Aalto University)H-Index: 1
view all 4 authors...
The rise of the mobile Internet has led to emergence of location-based services, but not to commercial breakthroughs in media applications. We created OUTMedia, a location-sensitive music discovery application to investigate the desirable features of user interface in this context. This paper documents our design efforts and a field study using a functional prototype. We utilized several measures in an experiment involving eighteen music enthusiasts. Our findings call for service designers to su...
5 CitationsSource
Sep 3, 2013 in DPPI (Designing Pleasurable Products and Interfaces)
#1Lassi A. Liikkanen (Aalto University)H-Index: 5
#2Paula Gómez Gómez (Aalto University)H-Index: 1
User experience (UX) has become a central theme in user-centered design. It draws attention to the experiential side of use and sets new requirements for software design. Waiting and interruptions can be a source of negative experiences with interactive systems. This review paper discusses the subjective experience of time as a part of UX. It also provides advice on how to influence UX through time-considerate design. We start from the psychological theory of time perception and expand this cogn...
4 CitationsSource
May 5, 2012 in CHI (Human Factors in Computing Systems)
#1Lassi A. Liikkanen (Helsinki Institute for Information Technology)H-Index: 5
#2Christopher Amos (Carnegie Hall)H-Index: 1
Last.David W. McDonald (UW: University of Washington)H-Index: 33
view all 5 authors...
The ubiquity of music consumption is overarching. Statistics for digital music sales, streaming video videos, computer games, and illegal sharing all speak of a huge interest. At the same, an incredible amount of data about every day interactions (sales and use) with music is accumulating through new cloud services. However, there is an amazing lack of public knowledge about everyday music interaction. This panel discusses the state of music interaction as a part of digital media research. We co...
11 CitationsSource
May 5, 2012 in CHI (Human Factors in Computing Systems)
#1Sami Vihavainen (Aalto University)H-Index: 8
#2Sujeet Shyamsundar Mate (Nokia)H-Index: 9
Last.Igor Danilo Diego Curcio (Nokia)H-Index: 13
view all 4 authors...
Digital memorabilia, such as video remixes, can increase the value of attending music events. Remixes can be made using video clips recorded by attendees during the event; however, producing them is a laborious task. In this paper we study the prospects of an automatic video remixing and present the results of a study on users' perceptions and attitudes towards collaborative automatic mobile video production. The three findings are as follows: People assess automatic video remix memorabilia as f...
16 CitationsSource