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Zsofia K. Takacs
Eötvös Loránd University
6Publications
1H-index
11Citations
Publications 6
Newest
#1Burcu Sarı (Çanakkale Onsekiz Mart University)H-Index: 1
#2Handan Asude Başal (Uludağ University)H-Index: 1
Last.Adriana G. Bus (University of Stavanger)H-Index: 1
view all 4 authors...
Abstract Experiments with film-like story presentations have been found to be beneficial in supporting children’s story comprehension and word learning. The main goal of the current study was to disentangle the effects of visual and auditory enhancements in digital books. Participants were 99 typically developing children (41 boys and 58 girls) aged 4–6 years from two public kindergartens in Bursa, Turkey. A randomized controlled trial was conducted with a control group and four experimental con...
#1Reka Kassai (ELTE: Eötvös Loránd University)
#2Judit Futo (ELTE: Eötvös Loránd University)
Last.Zsofia K. Takacs (ELTE: Eötvös Loránd University)H-Index: 1
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#1Zsofia K. Takacs (ELTE: Eötvös Loránd University)H-Index: 1
#2Adriana G. Bus (ELTE: Eötvös Loránd University)H-Index: 1
In a within-participant design, 41 children (mean age = 64 months, range = 50–81) listened to brief stories in four conditions. Written text was present on the screen in all conditions (similar to the typical storybook experience) but combined with other sources of information: (a) only oral narration, (b) oral narration and a picture that was congruent with the narration, (c) oral narration and an incongruent picture, and (d) only a picture but no oral narration. Children's eye movements while ...
#1Orsolya Király (ELTE: Eötvös Loránd University)H-Index: 15
#2Mark D. Griffiths (NTU: Nottingham Trent University)H-Index: 85
Last.Zsolt Demetrovics (ELTE: Eötvös Loránd University)H-Index: 36
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Background and aimsEmpirical research into problematic video game playing suggests that overuse might cause functional and psychological impairments for a minority of gamers. Therefore, the need for regulation in the case of video games (whether governmental or self-imposed) has arisen but has only been implemented in a few countries around the world, and predominantly in Asia. This paper provides a systematic review of current and potential policies addressing problematic gaming.MethodsAfter co...
#1Zsofia Katalin Takacs (ELTE: Eötvös Loránd University)H-Index: 4
#2Adriana G. Bus (LEI: Leiden University)H-Index: 28
The present study provides experimental evidence regarding 4-6-year-old children’s visual processing of animated versus static illustrations in storybooks. 39 participants listened to an animated and a static book, both three times, while eye movements were registered with an eye-tracker. Outcomes corroborate the hypothesis that specifically motion is what attracts children’s attention while looking at illustrations. It is proposed that animated illustrations that are well matched to the text of...
#1Zsofia Katalin Takacs (LEI: Leiden University)H-Index: 4
#2Elise K. Swart (LEI: Leiden University)H-Index: 2
Last.Adriana G. Bus (LEI: Leiden University)H-Index: 28
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A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features...
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