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Gerti Pishtari
Tallinn University
3Publications
1H-index
1Citations
Publications 3
Newest
Published on Sep 20, 2017 in ICWL (International Conference on Web-Based Learning)
Gerti Pishtari1
Estimated H-index: 1
(TU: Tallinn University),
Gilberto Lacerda Santos3
Estimated H-index: 3
(UnB: University of Brasília)
Social Networks are playing an important role in Education. However, many existing ones lack on ergonomics, which directly affects their potential as learning platforms. For this reason, pedagogical usability is of central importance during the development, as well as in the process of maintenance of educational social applications. As a consequence of incomplete and uneasy to use checklists for similar applications, as well as the nonexistence of usability guidelines for social networks as educ...
Published on Sep 12, 2017 in EC-TEL (European Conference on Technology Enhanced Learning)
Gerti Pishtari1
Estimated H-index: 1
(TU: Tallinn University),
Terje Väljataga8
Estimated H-index: 8
(TU: Tallinn University)
+ 3 AuthorsTobias Ley15
Estimated H-index: 15
(TU: Tallinn University)
Location-based games have the power to transform specific environments into thematic learning experiences. However, their learning content is often managed only by developers and users cannot create their own content, or customize existing ones. This issue affects specific related actors, like teachers, who cannot make use of these technologies to create gaming scenarios for their own purposes. This paper introduces SmartZoos, a location-based game, designed to enhance visitors experience in Zoo...
Published on Jan 1, 2017 in EC-TEL (European Conference on Technology Enhanced Learning)
Gerti Pishtari1
Estimated H-index: 1
(TU: Tallinn University),
Terje Väljataga8
Estimated H-index: 8
(TU: Tallinn University)
+ 3 AuthorsTobias Ley15
Estimated H-index: 15
(TU: Tallinn University)
Location-based games have the power to transform specific environments into thematic learning experiences. However, their learning content is often managed only by developers and users cannot create their own content, or customize existing ones. This issue affects specific related actors, like teachers, who cannot make use of these technologies to create gaming scenarios for their own purposes. This paper introduces SmartZoos, a location-based game, designed to enhance visitors experience in Zoo...
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