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Danielle Oprean
University of Missouri
Immersive technologyHuman–computer interactionConceptual frameworkImmersion (virtual reality)Computer science
12Publications
4H-index
40Citations
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Publications 21
Newest
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
#2Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 5
Last. Danielle Oprean (MU: University of Missouri)H-Index: 4
view all 6 authors...
At Kelvar 2019, we introduced a research framework for immersive virtual field trips (iVFTs) as a key element of immersive place-based learning. Organizing our research in this framework has been highly successful. We will be documenting outcomes of our research guided by this approach here, both as a conceptual extension of the original framework and through discussing three new studies that complement our existing empirical studies aimed at providing an evidence-based basis for assessing immer...
1 CitationsSource
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
#2Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 5
Last. Kathy L. Jackson (PSU: Pennsylvania State University)H-Index: 6
view all 7 authors...
With immersive experiences becoming a medium for mass communication, we need pedagogies as well as scientific, evidence-based design principles for immersive learning. To foster evidence-based designs of immersive learning, we detail an empirical evaluation of a geosciences field trip, common in undergraduate education across numerous disciplines. The study builds on a previously proposed research framework in which we detailed a basic taxonomy of virtual field trips distinguishing between basic...
2 CitationsSource
#2Alexander KlippelH-Index: 21
Last. Kathy L. JacksonH-Index: 6
view all 8 authors...
#1Jan Oliver Wallgrün (PSU: Pennsylvania State University)H-Index: 13
#2Jack Shen-Kuen Chang (PSU: Pennsylvania State University)H-Index: 4
Last. Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
view all 8 authors...
The paper details the design and evaluation of a joint, multi-user immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, proxy, or through providing experiences physically not possible. The results of this study are both practical as well as theoretical, demonstrating the f...
3 CitationsSource
#1Alexander KlippelH-Index: 21
Last. Danielle OpreanH-Index: 4
view all 7 authors...
Source
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
#2Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 5
Last. Danielle Oprean (MU: University of Missouri)H-Index: 4
view all 9 authors...
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have l...
13 CitationsSource
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
#2Danielle Oprean (MU: University of Missouri)H-Index: 4
Last. Elise Gowen (PSU: Pennsylvania State University)H-Index: 1
view all 7 authors...
Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) that we evaluated in previous small-scale studies. In order to make it accessible to larger audiences we (a) developed a version of the iVFT for mobile...
3 CitationsSource
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
#2Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 5
Last. Jack Shen-Kuen Chang (PSU: Pennsylvania State University)H-Index: 4
view all 5 authors...
Virtual field trips have been thought of and implemented for several decades. For the most part, these field trips were delivered through desktop computers and often as interactive but strictly two-dimensional experiences. The advent of immersive technologies for both creating content and experiencing places in three dimensions provides ample opportunities to move beyond the restrictions of two dimensional media. We propose here a framework we developed to assess immersive learning experiences, ...
5 CitationsSource
#1Arzu Çöltekin (UZH: University of Zurich)H-Index: 17
#2Danielle Oprean (MU: University of Missouri)H-Index: 4
Last. Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
view all 4 authors...
8 CitationsSource
#1Danielle Oprean (MU: University of Missouri)H-Index: 4
Last. Alexander Klippel (PSU: Pennsylvania State University)H-Index: 21
view all 7 authors...
Source
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