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Barry Ip
Swansea Metropolitan University
30Publications
11H-index
403Citations
Publications 30
Newest
#1Xianhui CheH-Index: 7
#2Barry IpH-Index: 11
Xianhui Che and Barry Ip, Social Networks in China (Cambridge and Kidlington: Elsevier, 2017), ISBN: 9780081019344
#1Xianhui Che (University of Hertfordshire)H-Index: 7
#2Barry IpH-Index: 11
Last.Zhuge Yan (UNNC: The University of Nottingham Ningbo China)
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Wireless multimedia sensor network drastically stretches the horizon of traditional monitoring and surveillance systems, of which most existing research have utilised Zigbee or WiFi as the communication technology. Both technologies use ultra high frequencies (mainly 2.4 GHz) and suffer from relatively short transmission range (i.e. 100 m line-of-sight). The objective of this paper is to assess the feasibility and potential of transmitting image information using RF modules with lower frequencie...
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#1Xianhui Che (University of Hertfordshire)H-Index: 7
#2Barry IpH-Index: 11
This chapter documents a broad range of characteristics pertaining to the nature of Chinese mobile games. The discussion commences with an overview of the general mobile games market in China, including highlighting subtle differences in how games are classified and a brief analysis of the current leading titles within each key genre. The chapter then moves onto a consideration of how mobile games are distributed and accessed in China, followed by how particular social and cultural elements may ...
1 CitationsSource
#1Barry IpH-Index: 11
#2Xianhui Che (University of Hertfordshire)H-Index: 7
This document is the Accepted Manuscript version of the following article: Barry Ip and Xianhui Che, ‘A Primer Survey of Chinese Mobile Games’, Asiascape, Vol 3(1-2): 17-37, 2016, doi: 10.1163/22142312-12340046. Published by Brill.
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#1Xianhui Che (UNNC: The University of Nottingham Ningbo China)H-Index: 7
#2Barry Ip (UNNC: The University of Nottingham Ningbo China)H-Index: 11
Last.Ling Lin (UNNC: The University of Nottingham Ningbo China)H-Index: 1
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Given the impact of YouTube on Internet services and social networks, a healthy quantity of research has been conducted over the past few years. The majority of studies on traffic capture and evaluation were carried out prior to Google's acquisition of YouTube in 2007. Since then, there have been some changes made to the user policy and service infrastructure, including limits placed on video duration, file size, and resolution. This article depicts the latest YouTube traffic profiles and delive...
29 CitationsSource
#1Xianhui CheH-Index: 7
#2Barry IpH-Index: 11
Last.Ling LinH-Index: 1
view all 3 authors...
#1Jonathan Clements (Swansea Metropolitan University)
#2Barry Ip (Swansea Metropolitan University)H-Index: 11
Despite the attention paid by Japanese animation historians to cartoon propaganda films made during the Second World War, twice as much animation may have been produced in the period for military instructional films. These films, now lost, were made by a group of animators seconded to the Tōhō Aviation Education Materials Production Office (Tōhō Kōkū Kyōiku Shiryō Seisaku-sho). Occasionally running for five or six reels (c. 48 minutes), and in one case consisting of a feature-length eight reels,...
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#1Barry Ip (Swansea Metropolitan University)H-Index: 11
There have been growing criticisms in recent years among the computer and video games community on the apparent lack of graduates capable of meeting the industry’s employment needs. Following the sharp rise in the number of computer and video games courses across higher education (HE) institutions in the UK and across the globe, this article examines the composition of existing British games design, development, and art programs in relation to prescribed study areas voiced by industry bodies. Fr...
9 CitationsSource
#1Barry Ip (Swansea Metropolitan University)H-Index: 11
This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically presented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emotions, and archetypes, all of which may be expanded to offer richer and potentially more bel...
17 CitationsSource
#1Barry Ip (Swansea Metropolitan University)H-Index: 11
This essay is the first of a two-part article examining the use of narrative in computer and video games, which provides an overview and discussion of the definitions and representation of stories, plots, and narratives. A range of traditional and emerging narrative techniques are considered, including The Hero’s Journey, three-act structure, the portrayal of human emotions, and character archetypes, from where an in-depth examination of interactive narrative is performed on a range of old and m...
29 CitationsSource
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