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Iris van de Pol
University of Amsterdam
ScarcityParameterized complexityRedistribution (cultural anthropology)IncentiveNudge theory
6Publications
2H-index
10Citations
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Publications 6
Newest
#1Valerio Capraro (Lond: University of London)H-Index: 18
#2Glorianna Jagfeld (University of Stuttgart)H-Index: 2
Last. Iris van de Pol (UvA: University of Amsterdam)H-Index: 2
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The conflict between pro-self and pro-social behaviour is at the core of many key problems of our time, as, for example, the reduction of air pollution and the redistribution of scarce resources. For the well-being of our societies, it is thus crucial to find mechanisms to promote pro-social choices over egoistic ones. Particularly important, because cheap and easy to implement, are those mechanisms that can change people’s behaviour without forbidding any options or significantly changing their...
5 CitationsSource
#1Iris van de PolH-Index: 2
Last. Jakub SzymanikH-Index: 11
view all 3 authors...
1 Citations
#1Iris van de Pol (UvA: University of Amsterdam)H-Index: 2
#2I.J.E.I. van Rooij (Radboud University Nijmegen)H-Index: 20
Last. Jakub Szymanik (UvA: University of Amsterdam)H-Index: 11
view all 3 authors...
Theory of mind refers to the human capacity for reasoning about others’ mental states based on observations of their actions and unfolding events. This type of reasoning is notorious in the cognitive science literature for its presumed computational intractability. A possible reason could be that it may involve higher-order thinking (e.g., ‘you believe that I believe that you believe’). To investigate this we formalize theory of mind reasoning as updating of beliefs about beliefs using dynamic e...
3 CitationsSource
#1Bonan ZhaoH-Index: 1
#2Iris van de PolH-Index: 2
Last. Jakub SzymanikH-Index: 11
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Deductive Mastermind is a deductive reasoning game that is implemented in the online educational game system Math Garden. A good understanding of the difficulty of Deductive Mastermind game instances is essential for optimizing the learning experience of players. The available empirical difficulty ratings, based on speed and accuracy, provide robust estimations but do not explain why certain game instances are easy or hard. In previous work a logic-based model was proposed that successfully pred...
1 Citations
#1Valerio CapraroH-Index: 18
#2Glorianna JagfeldH-Index: 2
Last. Iris van de PolH-Index: 2
view all 5 authors...
1 CitationsSource
#1Iris van de Pol (UvA: University of Amsterdam)H-Index: 2
#2I.J.E.I. van Rooij (Radboud University Nijmegen)H-Index: 20
Last. Jakub Szymanik (UvA: University of Amsterdam)H-Index: 11
view all 3 authors...
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