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Michael Gardner
University of Essex
Human–computer interactionMixed realityComputer scienceMultimediaMetaverse
99Publications
12H-index
817Citations
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Publications 97
Newest
#1Michiel Smuts (University of Essex)
#2Michael Gardner (University of Essex)H-Index: 12
Last. Adela Gánem Gutiérrez (University of Essex)H-Index: 1
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This paper describes the difficulties prepositions pose for students learning English as a second language and proposes novel solutions for teaching based on Virtual Reality (VR), and environments using Artificial Intelligence (AI). It identifies the synergy between Cognitive Linguistics (CL) and VR and describes how VR may be applied to Second Language Acquisition (SLA). This is followed by a proposed integration of AI into a VR environment. The paper then goes on to describe a novel method for...
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#1Joseph Walton-Rivers (University of Essex)H-Index: 3
#2Edward Longford (University of Essex)
Last. Michael Gardner (University of Essex)H-Index: 12
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In this paper, we propose a social negotiation system in which agents can communicate and interact with each other socially throughout a Sheriff of Nottingham game. We address issues with the number of options available while negotiating, particularly when bluffing is involved. Experiments are proposed that would allow us to validate how closely this framework mirrors real social interaction in the game, and the possibility of generalising multi-agent negotiation beyond this framework is raised.
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#1Edward Longford (University of Essex)
#2Michael Gardner (University of Essex)H-Index: 12
Last. Vic Callaghan (University of Essex)H-Index: 29
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This paper outlines the results of a Modified SYMLOG (Mod-SYMLOG) analysis for group formation, structure and interactions. While collaborative working has been an established working methodology for Education and Computer Science researchers alike, there has been a lack of focus in the latter as to what a group actually is within psychologically complex human communities. Here we discuss why groups can be beneficial to student learning in education, but also how misusing groups has negative eff...
1 CitationsSource
#1Enas Jambi (University of Essex)H-Index: 1
#2Michael Gardner (University of Essex)H-Index: 12
Last. Vic Callaghan (University of Essex)H-Index: 29
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Science students face considerable challenges when attempting to absorb and visualize abstract concepts presented to them in the classroom; educators use a number of methods to support their students in this regard. Our focus is on two such methods currently being used by educators: role-play and 3D simulation; these are designed to immerse the student in the learning process. Both methods attempt to make the invisible, visible. However, the literature demonstrates a lack of research, in particu...
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#1Dennis BeckH-Index: 7
Last. Michael GardnerH-Index: 12
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#1Anasol Peña-Ríos (University of Essex)H-Index: 5
#2Hani Hagras (University of Essex)H-Index: 36
Last. Gilbert Owusu (BT: BT Group)H-Index: 10
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Planning of infrastructure’s provision and maintenance tasks is commonly done in a planning office using paper maps and desktop applications. However, any infrastructure plan has to be verified on location before being submitted to the responsible authorities. This task is usually accomplished by taking paper maps to the field and annotating them on site, or in the best case, using two-dimensional (2D) maps on mobile devices. Augmented reality (AR) can provide enhanced experiences of real-world ...
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#1Anasol Peña-Ríos (University of Essex)H-Index: 5
#2Hani Hagras (University of Essex)H-Index: 36
Last. Michael Gardner (University of Essex)H-Index: 12
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With the increasing complexity of service operations in different industries and more advanced uses of specialized equipment and procedures, the great current challenge for companies is to increase employees' expertise and their ability to maintain and improve service quality. In this regard, Service 4.0 aims to support and promote innovation in service operations using emergent technology. Current technological innovations present a significant opportunity to provide on-site, real-time support ...
1 CitationsSource
#1Anasol Peña-Ríos (University of Essex)H-Index: 5
#2Vic Callaghan (University of Essex)H-Index: 29
Last. Michael Gardner (University of Essex)H-Index: 12
view all 3 authors...
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#1Oluwatimilehin Salako (University of Essex)
#2Michael Gardner (University of Essex)H-Index: 12
Last. Vic Callaghan (University of Essex)H-Index: 29
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Virtual worlds possess great potentials to support distant collaboration for business teams involved in innovation activities developing solutions for end-users. However, not all users have the technical and programming skills to create custom virtual worlds on the fly that would be suited for their innovation sessions and managing processes within such sessions. Also, it is important that the created virtual world supports such sessions to make users more productive, hence the need to ensure th...
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