Match!
Netta Weinstein
Cardiff University
85Publications
24H-index
2,689Citations
Publications 85
Newest
#2Netta WeinsteinH-Index: 24
view all 4 authors...
Directive communications play a critical role in infants’ and young children’s daily routines as they are regularly guided by close others. An extensive literature describes two ways of directing action, autonomy support and control. These motivational qualities are thought to be especially important to development since they shape well-being, learning, and exploration. The way in which such motivations are communicated through tone of voice may be especially important for preverbal infants, who...
#1Netta Weinstein (Cardiff University)H-Index: 24
#2Maarten Vansteenkiste (UGent: Ghent University)H-Index: 68
Last.Silke Paulmann (University of Essex)H-Index: 22
view all 0 authors...
#1Andrew K. Przybylski (University of Oxford)H-Index: 20
#2Netta Weinstein (Cardiff University)H-Index: 24
The American Psychiatric Association (APA) and World Health Organization (WHO) have called for research investigating the clinical relevance of dysregulated video-game play. A growing number of exp...
#1Andrew K. Przybylski (University of Oxford)H-Index: 20
#2Amy Orben (University of Oxford)H-Index: 3
Last.Netta Weinstein (Cardiff University)H-Index: 24
view all 0 authors...
Abstract Objective Previous studies have offered mixed results regarding the link between digital screen engagement and the psychosocial functioning of young people. In this study we aimed to determine the magnitude of this relation, to feed into the discussion regarding whether amount of digital screen time has a subjectively significant impact on the psychosocial functioning of children and adolescents. Method We analyzed data from primary caregivers participating in the National Survey of Chi...
#1Jonathon McPhetres (UR: University of Rochester)H-Index: 1
#2Bastiaan T. Rutjens (UvA: University of Amsterdam)H-Index: 12
Last.Jennifer A. Brisson (UR: University of Rochester)H-Index: 20
view all 4 authors...
Abstract Genetically modified (GM) foods are often met with harsh public opposition, though little research has attempted to understand why this is. The research that does exist has focused on identifying the role of immutable beliefs, such as morality and politics, which are difficult to change. Therefore, research may benefit from identifying mutable predictors of science rejection—predictors which can be modified through interventions—so efforts can be made to increase public support for scie...
#2Z Bharucha Pervez (ARU: Anglia Ruskin University)
Last.Sg Boehm (University of Exeter)
view all 4 authors...
Background: Studies suggest that local food may contribute to well-being, but do not use standardised measures, or control groups. Methods: An online survey compared participants of local food initiatives (n=302) with members of the general population (n=157) in terms of scores on standardised measures of well-being and distress. Using hierarchical ordinary least squares regression models, we explored the relationship between participation and well-being via four mediators – nature connectedness...
#1Netta Weinstein (Cardiff University)H-Index: 24
#2Nicole Legate (IIT: Illinois Institute of Technology)H-Index: 9
Last.Laura S. Hemmy (UMN: University of Minnesota)H-Index: 11
view all 4 authors...
Objective. Work on longevity has found protective social, cognitive and emotional factors, but to date we have little understanding of the impact of motivational dynamics. Autonomy orientation, or stable patterns of self-regulation, is theorized to be a protective factor for longterm mental and physical health (Ryan & Deci, 2017), and is therefore a prime candidate for examining how stable psychosocial factors are linked to longevity, or life expectancy. Method. Essays written in the 1930s by pa...
#1Andrew K. Przybylski (University of Oxford)H-Index: 20
#2Netta Weinstein (Cardiff University)H-Index: 24
In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who do not. A large sample of British adolescent participants (n = 1004) aged 14 and 15 years and an equal number of their carers were interviewed. Young people provided reports of their recent gaming experiences. Further, the violent contents of these games were coded using official EU and US ratings, and carers provided...
123456789