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Tasos Varoudis
University College London
29Publications
4H-index
65Citations
Publications 29
Newest
#1P KoutsolamprosH-Index: 2
#2Kerstin SailerH-Index: 9
Last.R HaslemH-Index: 1
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Visibility Graph Analysis (VGA) is one of the main methods of analysis of interior space within the field of Space Syntax, formulated by Turner et al. (2001) by extending Benedikt’s work on isovists and isovist fields (1979). It is a means to quantify the configuration of space as regular units which can then be used to identify the relationship of that space to the behaviour of the humans that occupy it. This paper is interested in the application of this method and its related metrics in workp...
#1Martin Bielik (Weimar Institute)H-Index: 3
#2Reinhard König (ETH Zurich)H-Index: 4
Last.Tasos Varoudis (UCL: University College London)H-Index: 4
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A common approach to evaluating the quality of urban environments in terms of walkability is to measure the accessibility of walking attractors. For this purpose, the information on street network configuration and distribution of walking attractors is required. However, in the early planning stages when not all the necessary data on land use allocation is available, or if the knowledge about the walkability impact of the pure street network configuration is required, this approach is of little ...
3 CitationsSource
Sep 1, 2018 in FM (Formal Methods)
#1P Koutsolampros (UCL: University College London)H-Index: 2
#2Kerstin Sailer (UCL: University College London)H-Index: 9
Last.Tasos Varoudis (UCL: University College London)H-Index: 4
view all 3 authors...
An abstract representation of interior space is the foundation for any spatial analysis of human activity in such environments. It must capture high level concepts such as rooms, areas and corridors, but also allow for the discrete appearance of human behaviour (for example two people will not walk through the same corridor in the same way). Within the field of Space Syntax three such representations have been proposed, axial lines, convex spaces and visibility graphs. However none of these repr...
#1Tasos VaroudisH-Index: 4
#2Abigail G. SwensonH-Index: 1
Last.James S. WatersH-Index: 9
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The physical spaces within which organisms live affect their biology and in many cases can be considered part of their extended phenotype. The nests of social insect societies have a fundamental impact on their ability to function as complex superorganisms. Ants in many species excavate elaborate subterranean nests, but others inhabit relatively small pre-formed cavities within rock crevices and hollow seeds. Temnothorax ants, which often nest within acorns, have become a model system for studyi...
#1Tasos Varoudis (UCL: University College London)H-Index: 4
#2Abigail G. Swenson (PC: Providence College)H-Index: 1
Last.James S. Waters (PC: Providence College)H-Index: 9
view all 4 authors...
The physical spaces within which organisms live affect their biology and in many cases can be considered part of their extended phenotype. The nests of social insect societies have a fundamental im...
3 CitationsSource
#1Tasos VaroudisH-Index: 4
#2Abigail G. SwensonH-Index: 1
Last.James S. WatersH-Index: 9
view all 4 authors...
The physical spaces within which organisms live affect their biology and in many cases can be considered part of their extended phenotype. The nests of social insect societies have a fundamental impact on their ability to function as complex superorganisms. Ants in many species excavate elaborate subterranean nests, but others inhabit relatively small pre-formed cavities within rock crevices and hollow seeds. Temnothorax ants, which often nest within acorns, have become a model system for studyi...
Source
#1P KoutsolamprosH-Index: 2
#2Tasos VaroudisH-Index: 4
Agent-based simulation is one of the core tools of spatial analysis utilised to provide an understanding of space when complex parameters come into play, such as how the visible space changes while traversing a building, or what happens when there is a destination to be reached. This type of simulation has a lot in common with techniques used in video games to create movement trajectories for non-player characters. Although these techniques have been developed over the years to provide more real...
1 Citations
#1P KoutsolamprosH-Index: 2
#2Kerstin SailerH-Index: 9
Last.Tasos VaroudisH-Index: 4
view all 5 authors...
Evidence-based design aims to understand human behaviour so that strategic decisions are well-informed when creating a new space. Workplace research to date has provided interesting insights, but has mostly done so on a case-by-case basis. This approach does not yield generalisable patterns, making results problematic to use in an evidence-based design context. This paper builds upon previous large-scale analysis done by the authors and focuses on two aspects of workplace behaviour – eating and ...
Last.Tasos VaroudisH-Index: 4
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Source
#1Sheep Dalton (Northumbria University)H-Index: 1
#2Holger Schnädelbach (University of Nottingham)H-Index: 18
Last.Mikael Wiberg (Umeå University)H-Index: 42
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Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. --- Mikael Wiberg, Editor
3 CitationsSource
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