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Yuksel Goktas
Atatürk University
76Publications
15H-index
699Citations
Publications 76
Newest
#1F. Burcu Topu (Atatürk University)H-Index: 2
#2Yuksel Goktas (Atatürk University)H-Index: 15
Abstract This study aims to find whether or not there are any differences between the behavioural, affective, cognitive engagement and achievement of student groups with and without instructor avatar guidance in winter sports learning environment developed in Second Life 3D virtual platform. It also analyses the correlations between the sub-factors of engagement and achievement according to guided and unguided groups. This study was conducted on basis of quasi-experimental and relational researc...
2 CitationsSource
#1Meva Bayrak Karsli (Atatürk University)
#2Sinem Karabey (Atatürk University)
Last.Yuksel Goktas (Atatürk University)H-Index: 15
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In academic studies, the discussion section is important in which the effect of the results of the study on the existing literature is highlighted and interpreted. The aim of the current paper is to compare the discussion sections of Turkish and American PhD dissertations in the field of Educational Technologies, taking into consideration the basic features that should be found in an effective discussion section. For this purpose, a content analysis was carried out using a checklist developed to...
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#2Yuksel GoktasH-Index: 15
Bu calismada AG teknolojisi ve egitimde kullanimina yonelik alan yazin taramasi yapilmistir. Bu dogrultuda AG’nin nasil bir teknoloji oldugu, tarihcesi, goruntuleme sistemleri, icerik gelistirmede kullanilan yazilimlar incelenmistir. Ayrica egitimde hangi alanlarda kullanildigi ve sagladigi kazanimlar ile egitsel faydalari belirlenmistir. AG teknolojisinin dogal bilimler, bilgisayar ve bilgi bilimleri, matematik, muhendislik ve insani bilimlerde uygulandigi gorulmustur. Ozellikle tip, biyoloji, ...
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#1Omer ArpacikH-Index: 2
#2Engin KursunH-Index: 6
Last.Yuksel GoktasH-Index: 15
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The use of interactive white boards (IWB) in schools has become widespread in recent years. One aim of using IWB is to increase efficiency in education through the use of technology. As for all schools, there is a need for special education schools to use these IWBs. According to the literature, the use of technology in the education of students with disabilities makes a very significant difference for them. This study focuses on the impact of courses assisted by multi-media materials presented ...
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#2İlknur ReisoğluH-Index: 3
Last.Yuksel GoktasH-Index: 15
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Uc boyutlu sanal dunyalar ogrenme ortamlari olarak kullanicilarina yeni ufuklar kazandirmaktadirlar. Bununla birlikte, uc boyutlu ogrenme ortamlarinin belirlenen hedeflere ulasilmasinda etkili olabilmeleri icin dikkatli bir sekilde tasarlanmalari gerekmektedir. Bu calismada Second Life’ta kis sporlari temasi altinda bir ogrenme ortaminin tasarim sureci ayrintili olarak anlatilmaktadir. Analiz, tasarim, gelistirme ve uygulama asamalarinda dikkat edilmesi gereken unsurlardan bahsedilmektedir. Cali...
#1Fatma Burcu Topu (Atatürk University)H-Index: 2
#2İlknur Reisoğlu (Recep Tayyip Erdoğan University)H-Index: 3
Last.Yuksel Goktas (Atatürk University)H-Index: 15
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The purpose of this study was to examine the correlation of different variables with information retention in guided 3D virtual learning environments by employing three experimental designs. In each experiments, different participants were included in the same population and different variables were considered. Information retention test, flow, presence, engagement scales were used as data collection tools. Namely measures of flow, presence and engagement were examined to see their correlation w...
1 CitationsSource
The purpose of this study is to determine the impact of the flipped classroom method on student motivation and what related factors increase and decrease motivation. The study followed the mixed research method and the sample of the study consisted of 116 first grade early childhood education undergraduate students at a university in Turkey. This study was conducted in an introductory computer course. The flipped classroom method is compared to traditional techniques in this study. Data were col...
#1Ömer KoçakH-Index: 1
#2Yuksel GoktasH-Index: 15
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#1Ozlem Baydas (Giresun University)H-Index: 6
#2Yuksel Goktas (Atatürk University)H-Index: 15
ABSTRACTThis study proposes a model for determining preservice teachers’ intentions to use information and communication technology (ICT) in future lessons. Data were collected from 21 preservice teachers via interview in the first stage of the study and from 2904 preservice teachers from 16 different universities via a designed scale in the second stage of the study. Data were analyzed through structural equation modeling. A model capable of explaining 85% of variance in preservice teachers’ in...
4 CitationsSource
#1Alper AslanH-Index: 1
#2Murat Coban (Ağrı İbrahim Çeçen University)H-Index: 1
Last.Yuksel Goktas (Atatürk University)H-Index: 15
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Background. The satisfaction of a player’s gaming experience has a great impact on their game preferences. The goal of this study was to investigate the opinions and experiences of Turkish players of computer games in order to examine the effects of native symbols on their game preferences.Method. The data collection tools were games developed in Turkey, websites for these games, user comments made on the video records of the games, online forums, and an open-ended questionnaire.Results. The res...
1 CitationsSource
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