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Jenny Waycott
University of Melbourne
Human–computer interactionHigher educationComputer scienceMultimediaKnowledge management
94Publications
20H-index
2,304Citations
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Publications 111
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#1Jia Tina DuH-Index: 9
#2Iris XieH-Index: 8
Last. Jenny WaycottH-Index: 20
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#1Steven Baker (University of Melbourne)H-Index: 5
#2Jenny Waycott (University of Melbourne)H-Index: 20
Last. Frank Vetere (University of Melbourne)H-Index: 30
view all 7 authors...
Abstract Background and objectives As technologies gain traction within the aged care community, better understanding their impact becomes vital. This paper reports on a study that explored the deployment of virtual reality (VR) as a tool to engage older adults in Residential Aged Care Facilities (RACF). The paper has two aims: 1) to identify the benefits and challenges associated with using VR with residents in aged care settings, and 2) to gather the views of older adult residents in RACF abou...
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#1Brodrick Stigall (Clemson University)
#2Jenny Waycott (University of Melbourne)H-Index: 20
Last. Kelly Caine (Clemson University)H-Index: 18
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© 2019 Association for Computing Machinery. Voice User Interfaces (VUIs) are quickly becoming ubiquitous. The natural language interface of VUIs may be more usable for some groups of users, such as those who may face challenges using physical input methods including older adults and people living with a disability. This study explores research on the use of VUIs by one such group, older adults. We conducted a systematic literature review of research published in the Association of Computing Mach...
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#1Kate Ferris (University of Melbourne)
#2Ryan Kelly (University of Melbourne)H-Index: 7
Last. Selen Turkay (QUT: Queensland University of Technology)H-Index: 8
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This workshop invites researchers and industry practitioners designing Virtual Reality and Augmented Reality applications for positive social impact to join us in Perth, Australia, to discuss the research and industry landscape and identify opportunities for collaboration with like-minded professionals. Participants will have an opportunity to share their experiences with other attendees, and will discuss the challenges they have experienced in working with VR and AR applications. This workshop ...
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#1Steven Baker (University of Melbourne)H-Index: 5
#2Jenny Waycott (University of Melbourne)H-Index: 20
Last. Frances Batchelor (University of Melbourne)H-Index: 9
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A large body of research demonstrates the positive impact that reminiscence activities can have on older adult wellbeing. Within this space, researchers have begun to explore how virtual reality (VR) technology might be used as a reminiscence tool. The immersive characteristics of VR could aid reminiscence by giving the sense of being fully present in a virtual environment that evokes the time being explored in the reminiscence session. However, to date, research into the use of VR as a reminisc...
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#1Simon Coghlan (University of Melbourne)H-Index: 1
#2Frank Vetere (University of Melbourne)H-Index: 30
Last. Barbara Barbosa Neves (Monash University, Clayton campus)
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The Montreal Declaration for Responsible Development of Artificial Intelligence states that emerging technologies ought not “encourage cruel behaviour towards robots that take on the appearance of human beings or animals and act in a similar fashion.” The idea of a causal link between cruelty and kindness to artificial and living beings, human or animal, is controversial and underexplored, despite its increasing relevance to robotics. Kate Darling recently marshalled Immanuel Kant’s argument—tha...
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Jun 18, 2019 in DIS (Designing Interactive Systems)
#1Steven Baker (University of Melbourne)H-Index: 5
#2Jenny Waycott (University of Melbourne)H-Index: 20
Last. Frank Vetere (University of Melbourne)H-Index: 30
view all 5 authors...
There is growing interest in technologies that allow older adults to socialise across geographic boundaries. An emerging technology in this space is social virtual reality (VR). In this paper we report on a series of participatory design workshops that involved extended in-depth collaboration with 22 older adults (aged 70-81), that aimed to understand their views on the types of social VR experiences that they saw as being of value to older adults. This process culminated in a reminiscence-based...
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May 2, 2019 in CHI (Human Factors in Computing Systems)
#1Ronny Andrade (University of Melbourne)H-Index: 1
#2Melissa J. Rogerson (University of Melbourne)H-Index: 3
Last. Frank Vetere (University of Melbourne)H-Index: 30
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Previous research on games for people with visual impairment (PVI) has focused on co-designing or evaluating specific games - mostly under controlled conditions. In this research, we follow a game-agnostic, "in-the-wild" approach, investigating the habits, opinions and concerns of PVI regarding digital games. To explore these issues, we conducted an online survey and follow-up interviews with gamers with VI (GVI). Dominant themes from our analysis include the particular appeal of digital games t...
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May 2, 2019 in CHI (Human Factors in Computing Systems)
#1Cosmin Munteanu (U of T: University of Toronto)H-Index: 12
#2Roisin McNaney (UoB: University of Bristol)H-Index: 10
Last. Jenny Waycott (University of Melbourne)H-Index: 20
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We are witnessing an increase in fieldwork within the field of HCI, particularly involving marginalized or under-represented populations. This has posed ethical challenges for researchers during such field studies, with "ethical traps" not always identified during planning stages. This is often aggravated by the inconsistent policy guidelines, training, and application of ethical principles. We ground this in our collective experiences with ethically-difficult research, and frame it within commo...
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May 2, 2019 in CHI (Human Factors in Computing Systems)
#1Cosmin Munteanu (U of T: University of Toronto)H-Index: 12
#2Amy Bruckman (Georgia Institute of Technology)H-Index: 36
Last. Jenny Waycott (University of Melbourne)H-Index: 20
view all 8 authors...
An ongoing challenge within the diverse HCI and social computing research communities is understanding research ethics in the face of evolving technology and methods. Building upon successful town hall meetings at CHI 2018, GROUP 2018 and CSCW 2018, this panel will be structured to facilitate audience discussion and to collect input about current challenges and processes. It will be led by members of the ACM SIGCHI Research Ethics Committee. We will pose open questions and invite audience discus...
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