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Alexander Klippel
Pennsylvania State University
117Publications
20H-index
1,453Citations
Publications 120
Newest
In this chapter, we review and summarize the current state of the art in geovisualization and extended reality (i.e., virtual, augmented and mixed reality), covering a wide range of approaches to these subjects in domains that are related to geographic information science. We introduce the relationship between geovisualization, extended reality and Digital Earth, provide some fundamental definitions of related terms, and discuss the introduced topics from a human-centric perspective. We describe...
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With immersive experiences becoming a medium for mass communication, we need pedagogies as well as scientific, evidence-based design principles for immersive learning. To foster evidence-based designs of immersive learning, we detail an empirical evaluation of a geosciences field trip, common in undergraduate education across numerous disciplines. The study builds on a previously proposed research framework in which we detailed a basic taxonomy of virtual field trips distinguishing between basic...
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#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
#2Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 2
Last.Danielle Oprean (MU: University of Missouri)H-Index: 4
view all 9 authors...
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have l...
5 CitationsSource
#1Jan Oliver Wallgrün (PSU: Pennsylvania State University)H-Index: 13
#2Jack Shen-Kuen Chang (PSU: Pennsylvania State University)H-Index: 3
Last.Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
view all 8 authors...
The paper details the design and evaluation of a joint, multi-user immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, proxy, or through providing experiences physically not possible. The results of this study are both practical as well as theoretical, demonstrating the f...
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#1Jiayan Zhao (PSU: Pennsylvania State University)H-Index: 2
#2Jan Oliver Wallgrün (PSU: Pennsylvania State University)H-Index: 13
Last.Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
view all 5 authors...
ABSTRACTThe availability and quantity of remotely sensed and terrestrial geospatial data sets are on the rise. Historically, these data sets have been analyzed and quarried on 2D desktop computers;...
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3 CitationsSource
#1Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
#2Danielle Oprean (MU: University of Missouri)H-Index: 4
Last.Elise Gowen (PSU: Pennsylvania State University)H-Index: 1
view all 7 authors...
Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) that we evaluated in previous small-scale studies. In order to make it accessible to larger audiences we (a) developed a version of the iVFT for mobile...
1 CitationsSource
#1Alexander KlippelH-Index: 20
#2Heike TappeH-Index: 8
Last.Paul U. LeeH-Index: 9
view all 3 authors...
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#1Jan Oliver Wallgrün (PSU: Pennsylvania State University)H-Index: 13
#2Arif Masrur (PSU: Pennsylvania State University)H-Index: 1
Last.Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
view all 7 authors...
Low-cost VR applications in our understanding are applications that run on inexpensive hardware, such as mobile solutions based on a combination of smartphone and VR viewer, and that can be created with relatively low costs, efforts, and VR expertise involved. We present our approach for creating such low-cost applications of real world places, developed with the goal of putting the content creation into the hands of the domain experts rather than of VR experts. Since the target audience of such...
1 CitationsSource
#1Jiawei Huang (PSU: Pennsylvania State University)H-Index: 1
#2Melissa S. Lucash (PSU: Portland State University)H-Index: 12
Last.Alexander Klippel (PSU: Pennsylvania State University)H-Index: 20
view all 4 authors...
Visualizing complex scientific data and models in 2D can be challenging. The result can be hard to interpret and understand for the general audience, and the model accuracy hard to evaluate even for the experts. To address these problems, we created a workflow that translates data of an ecological model, LANDIS-II, into a high-fidelity 3D model in virtual reality (VR). We combined ecological modeling, analytical modeling, procedural modeling, and VR, to allow users to experience a forest in nort...
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