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Andreas Papasalouros
University of the Aegean
51Publications
10H-index
460Citations
Publications 51
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#1Filippos Giannakas (University of the Aegean)H-Index: 3
#2Andreas Papasalouros (University of the Aegean)H-Index: 10
Last.Stefanos Gritzalis (University of the Aegean)H-Index: 31
view all 4 authors...
ABSTRACTFor elementary students, security and privacy education is anticipated to be more joyful when the knowledge is delivered in the form of a digital game-based learning activity. This paper de...
#1Andreas Papasalouros (University of the Aegean)H-Index: 10
CSCL (Computer-Supported Collaborative Learning) scripts describe pedagogically effective practices for organizing the experiences of individuals when engaged in collaborative activities. This paper presents a new language named COSTLy for describing certain mechanisms of CSCL scripts, namely, group formation and task distribution. The expressiveness of the proposed language is demonstrated by describing jigsaw, a well-known CSCL script. The proposed descriptions are automatically transformed in...
#1Filippos Giannakas (University of the Aegean)H-Index: 3
#2Georgios Kambourakis (University of the Aegean)H-Index: 24
Last.Stefanos Gritzalis (University of the Aegean)H-Index: 31
view all 4 authors...
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is undergoing a rapid shift to mobile platforms. This transformation is driven by mobility, wireless interfaces, and built-in sensors that these smart devices offer in order to enable blended and context-sensitive mobile learning (m-Learning) activities. Thus, m-Learning is becoming more independent and ubiquitous (u-Learning). In order to identify and analyze the main trends and the future challenging issues in...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, basic cybersecurity education and awareness is deemed necessary. Within this context, knowledge acquisition in this timely and important field has greater chances to be more fruitful when the learner is properly motivated. Also, it is anticipated to be more joyful when knowledge is acquired in the form of a digital game-based activity. The paper at hand discusses the development of a novel mobile ap...
Sep 16, 2014 in EC-TEL (European Conference on Technology Enhanced Learning)
#1Osmel Bordiés (University of Valladolid)H-Index: 2
#2Andreas Papasalouros (University of the Aegean)H-Index: 10
Last.Yannis Dimitriadis (University of Valladolid)H-Index: 30
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Teacher-designers incorporate constructs in their informal designs descriptions, which vaguely express the artifact flow dependencies as configuration constraints. This study analyzes through a corpus of CSCL designs, whether these constructs are supporting means for modeling, and the value of these elements is lost in the modeling process.
Sep 30, 2013 in AIAI (Artificial Intelligence Applications and Innovations)
#1Andreas Papasalouros (University of the Aegean)H-Index: 10
Automatic assessment has recently drawn the efforts of researchers in a number of fields. While most available approaches deal with the construction of question items that assess factual and conceptual knowledge, this paper presents a method and a tool for generating questions assessing procedural knowledge, in the form of simple proof problems in the domain of the Euclidean Geometry. The method is based on rules defined as Horn clauses. The method enumerates candidate problems and certain techn...
#1Konstantinos Kotis (University of the Aegean)H-Index: 13
#2Andreas Papasalouros (University of the Aegean)H-Index: 10
Last.Μανώλης Μαραγκουδάκης (University of the Aegean)H-Index: 11
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The aim of the paper is to present an ontology learning method that automatically (unsupervised) builds useful kick-off ontologies from query logs. We introduce tasks related to the proposed method in all phases of an ontology engineering lifecycle, extending human-centred and collaborative engineering methodologies for devising continuously evolving ontologies such as the human centred ontology engineering methodology (HCOME). Users, both knowledge workers of an organisational knowledge managem...
#1Konstantinos Zoumpatianos (University of the Aegean)H-Index: 2
#2Andreas Papasalouros (University of the Aegean)H-Index: 10
Last.Konstantinos Kotis (University of the Aegean)H-Index: 13
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Various strategies and techniques have been proposed for the generation of questions/answers tests in Intelligent Tutoring Systems by using OWL (Web Ontology Language) ontolo- gies. Currently there have been no known methods to utilize SWRL rules for this task. This paper presents a system and a set of strategies that can be used in order to automatically generate multiple choice questions from SWRL rules. The aim of the proposed framework is to support further research in the area and to be a t...
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